#glsl #raymarch #volumetric

#glsl #fluid #simulaton

#LiquiGen

#glsl #fluid #simulaton

Hi! I guess you’re here because you saw one of my Shaders or a VFX somewhere on LinkedIn or X.Actually, I work on various aspects of real-time graphics: custom HLSL/GLSL shaders, complex visual effects, development of new graphic features, render pipeline optimization and graphics profiling. I have good experience working in a pro team on the AAA project War Thunder (Dagor Engine), and while I mainly use Unity now, I am also familiar with other engines.What I really enjoy is using code to create interactive, dynamic, and beautiful art. If you like creative coding or procedural generation, we’ll definitely have something to talk about. I also love translating complex math from scientific articles into working code - I even maintain a comparison table to keep my "math-to-code" translations organized.Oh, did I mention that I’m also passionate about code-golf? It’s something of a challenge, requiring you to write a working program using the minimum number of characters. It’s pure coding art where humans are still ahead of AI! Although I often use AI-assisted prototyping.Check out my GitHub and Shadertoy if you want to see how I torture pixels with math. You can always ping me via Telegram, X, or Email.